I'd like to find the little perks of each profession and weigh the costs and amount of time needed to gain these perks. So now the personal gains from professions are pretty minimal and it really doesn't matter TOO much what professions you pick. These days they removed all that probably because it forced people to pick professions they didn't like so they could do more damage/healing whatever. Improvements that were BoP and only for the person with the profession. (ie enchanting had enchanter only ring enchants, jewel crafting had mega gems, blacksmithing had extra slots to belt and bracer or something). In the past professions all had special things that you could do to increase your performance.
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